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| Maximus (1.3) - File Description |
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Description:
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"GLADIATOR - Maximus Modpack" by King Jared
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Thank you for downloading the modpack. The mod will add the unit Maximus from the movie
GLADIATOR (Dreamworks, 2000, starring Russell Crowe and Joaquin Pheonix), as he appears
fighting the undefeated gladiator Tigris of Gaul. The unit is based on the animations
of the General Melagius unit from THE TITANS expansion.
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Modpack Features...
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~> Highly detailed cinematic texture
~> Double-resolution standard texture
~> Highly detailed cinematic and standard shield textures
~> Customized unit icons
~> Customized ProtoUnit stats
~> DLL defined name and roll over information
~> Unit history (based on the movie, not history)
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Version 1.3
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- Removes the desktop folder that somehow got included in the extractor of version 1.0.
- Head and face textures edited to give the unit a closer likeness to Russell Crowe.
Used a still from the DVD to capture facial features.
- Standard texture edited so that armor designs appear correctly. Were shown flipped in
original textures.
- Adds the ProtoUnit information in a separate text file, for those who wish to install
the modpack, but have other mods with an edited protox.xml/xmb installed.
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|  | | Maximus (1.3) - Screenshots |  | Screenshots: |  |

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| Maximus (1.3) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Maximus (1.3) - Readme |  | Readme File: ---------------------------------
IMPORTANT - Before you install...
---------------------------------
First, notice the file named "xpacklanguage.dll" included in this ZIP archive. Make sure
to keep this file somewhere on your computer. You may want to replace it when you choose
to uninstall this modpack, although it isn't really necessary to do so. Or, if you've
edited the "xpacklanguage.dll" for your own purposes, move that file from your AOM root
folder. The "xpacklanguage.dll" defines all names and text used in the game. When this
modpack is installed, it will replace the existing "xpacklanguage.dll" in the AGE OF
MYTHOLOGY folder with an edited version. No existing names or texts in the file are
changed, but new ones are added. Therefore, unless you've edited your own DLL, keeping a
backup of this file is unnecessary, as there are no alterations of existing texts. But
it's still good to know these things.
Second, as I'm unable to edit and apply new textures to the cinematic Granny 3D models,
the textures for the cinematic version of General Melagius and the cinematic Hoplite's
shield will be changed. While the original files will remain intact in the textures
BARs, so long as the modpack is installed those textures will appear differently in the
game. Therefore, if you have a previous mod installed that makes use of these textures,
they will be overwritten when this mod is installed, so you may wish to move them from
the AGE OF MYTHOLOGY\TEXTURES folder.
Third, this modpack installs a file called "protox.xmb" into the AGE OF MYTHOLOGY\DATA
folder. Therefore, if you have previously edited the "protox.xmb" and it remains in the
DATA folder, you may wish to move it to an alternate location, as it will be replaced.
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INSTALLATION
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First thing to take note of (if you haven't already) is that you must have... AGE OF
MYTHOLOGY: THE TITANS EXPANSION for this modpack to work.
I have included a self-extractor EXE with the various files and their proper folders. It
is set by default to extract the files to the location...
C:\PROGRAM FILES\MICROSOFT GAMES\
This is generally the default location where the game is installed. If you folder is NOT
installed in this location, you will have to manually insert the location into the
appropriate field.
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TO UNINSTALL
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To uninstall the modpack, the following files must be deleted...
...AGE OF MYTHOLOGY\ANIM
- maximus_anim.txt
...AGE OF MYTHOLOGY\DATA
- protox.xmb
...AGE OF MYTHOLOGY\HISTORY2\UNITS
- maximus.txt
...AGE OF MYTHOLOGY\SOUND
- Maximus_snds.xmb
- maximus_snds.xml
...AGE OF MYTHOLOGY\TEXTURES
- cine g hoplite shield.ddt
- cine x hp melagiusmap.ddt
- hero maximus head map.ddt
- hero maximus map.ddt
- hero maximus shield map.ddt
...AGE OF MYTHOLOGY\TEXTURES\ICONS
- hero maximus icon 64.ddt
- hero maximus icon 32.ddt
And, like I mentioned above, replace the "xpacklanguage.dll" in the AGE OF MYTHOLOGY
folder proper with the backup. Or if you've misplaced or deleted the backup, reinstall
the game to restore the original file. But again, it's not really necessary to do so.
~~~~~~~~~~~~~~~~~~
AND YOU'RE DONE...
~~~~~~~~~~~~~~~~~~
Well, for those of you familiar with what I'm doing, this project was just a slight
detour from my work. Watch for THE LAST STAND OF ATLANTIS, my new single-player campaign
for AOM:TT, coming out about mid-February, 2004 (hopefully).
KING JARED
Visit my Project Webpage at...
http://king_jared_1.tripod.com/index.html
Any questions or comments, contact me at...
big_vitt@hotmail.com |  |

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| Maximus (1.3) - User Comments |
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The following comments are owned by the user that posted them. AoE3 Files is not responsible for their content.
Total comments: 12 | Last comment: 08-17-2005 at 12:59
CoolSk8r32 From: (California) Joined: June 1st, 2003 Posts: 1088 | great mod, king jared. once again ash forgets the developer name! lol |
Ashatay From: (Chatham) Joined: May 20th, 2003 Posts: 399 | i know i set the name, i hate ops! |
CoolSk8r32 From: (California) Joined: June 1st, 2003 Posts: 1088 | oh yeah blame it on the OPS.... lol jk |
Dozza From: (Stoke-on-Trent) Joined: September 19th, 2003 Posts: 467 | Poor OPS. I'll stick up for him....it... whatev'. 
I havnt downloaded yet, plan to review alot of files next week... |
CoolSk8r32 From: (California) Joined: June 1st, 2003 Posts: 1088 | this is great, you should DL it
even though it replaces Melagius's cinematic texture! lol |
BlackHunter From: (Bristol) Joined: February 10th, 2004 Posts: 26 | I think it's one of the best mods i've ever seen, i'm probably biased on this because i love Gladiator so much... |
CoolSk8r32 From: (California) Joined: June 1st, 2003 Posts: 1088 | this is the awesome unit i suggested you use in your campaign! |
BlackHunter From: (Bristol) Joined: February 10th, 2004 Posts: 26 | and i've taken the suggestion, got permission... and it's in there |
CoolSk8r32 From: (California) Joined: June 1st, 2003 Posts: 1088 | awesome, now it'll be great rather than having jason play maximus lol |
CoolSk8r32 From: (California) Joined: June 1st, 2003 Posts: 1088 | in the second screenshot, maximus really isn't that big, i just resized him because i knew i could get a really detailed shot and still not lose quality of the mod. just a head's up |
Link_Legend From: Joined: March 19th, 2004 Posts: 139 | How come King Jared never posts under his own files? I mean, I always do, lol, but I need to ask him something. Anyone know his email address? |
gure From: (venezia) Joined: August 16th, 2005 Posts: 5 | this is a nice mod |
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